If you can or provide the source code for specific scripts, I can perform a technical audit of the logic for you. If you'd like to dive deeper:
Review the "Technology" property (e.g., Future, ShadowMap) to ensure it fits the game's aesthetic. 1.4_testing_place.rbxl
What (e.g., combat, building, UI) are being tested in this 1.4 version? If you can or provide the source code
Locate the main game loops and data-saving logic. 1.4_testing_place.rbxl
Look for unanchored parts or excessive "z-fighting" (overlapping textures).